Rendering of Water Drops in Real-Time

نویسندگان

  • Ines Stuppacher
  • Peter Supan
چکیده

In this paper we present a method for simulating physical behaviour and rendering of water drops in real-time. Our algorithm is based on processing water information stored into a texture resembling a height map. Thus calculation on the Graphics Processing Unit is possible. Texels on the height map retrieve how much of their current water amount remains and how much water is provided from texels above. The height map is smoothed with a blur filter before a normal map is created to perform lighting with a Fresnel-model.

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تاریخ انتشار 2007